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- /* use by ORing and ANDing with Flags (mz) */
- /* 1- Used to store CLOT # for flashing screen */
- /* 2- " */
- /* 4- " */
- /* 8- " */
- /* 16- flag for if first level done (mz) */
- /* 32- flag for show ZapMsg (mz) */
- /* 64- level select of saved game */
- /* 128- first level of a saved game complete */
-
- #define STBonusGivenMask 0x0010
- #define ShowSuperZapMsgMask 0x0020
- #define SavedGameStartMask 0x0040
- #define SavedgameFirstLVLCompleteMask 0x0080
- #define NOFLAGSMASK 0x0000
- #define FLAGSMASK 0x7FFF /* use for Player.Flags (mz) */